Since October 2018 Amigdala has been a partner of Zero Density for the sale and creation of virtual sets.
In our opinion Reality Engine is the best Virtual set and augmented reality system in the world for Broadcast and events, for this reason we decided to get to know the product thoroughly and integrate it into our projects.
Zero Density is an international technology company dedicated to develop creative products for the industries such as broadcasting, live events and e-sports. Zero Density offers the next level of production with real-time visual effects. It provides Unreal Engine native platform, Reality Engine®, with advanced real-time broadcast compositing system and its proprietary keying technology, Reality Keyer®.
Real-time Broadcast Compositing System
Hyper-realistic rendering and compositing in Unreal Engine
Create, control, produce in one system
Real-time Native 4K/UHD/SDI production
Reality Engine® from Zero Density is the ultimate real-time broadcast compositing system enabling real-time visual effects pipelines featuring video I/O, keying, compositing and rendering in one single machine. As the most photo-realistic real-time production solution, Reality Engine® provides its client the tools to create the most immersive content possible and revolutionize story-telling in broadcasting, media and cinema industry.
Reality Engine® uses NVidia Quadro GPUDirect technology for high performance video I/O in order to streamline real-time 4K UltraHD workflows.
Image-based keyer works on GPU
Sophisticated and Easy-to-use keyer
3D Masks for “force-fill” and “spill bypass” for Hybrid Studio Operations
Highest Performance in HDR Productions
Reality Engine® uses Unreal Engine by Epic Games, the most photo-realistic real-time game engine, as the 3D renderer. With the advanced real-time visual effects capabilities, Reality System ensures the most photo-realistic composite output possible.
Reality Engine®, the broadcast compositing system supports industry standard mechanical and optical camera tracking systems. Reality can use the lens calibration data sent by the tracking devices.
When the talent tracking data acquired by Reality Engine, the engine positions the talent inside the virtual world in the correct position and depth. This technology automatically enables the creation of accurate reflections and refractions of the talent. Interaction between the real and physical is achieved with utmost realism thanks to Reality Engine’s industry first and only feature of compositing in 3D space. All process happens in one single machine.
Reality Engine® takes advantage of latest powerful technologies from world’s most leading companies like Nvidia® RTX® GPU technology to produce high quality and realistic rendering possible in the industry today. Real-time ray tracing technology brings cinematic quality rendering capability to live produc-tion and provides realistic lighting, shadows and reflections.
Reality Engine® can feed your videowalls with high-resolution 3D graphics. By using camera tracking data, you can even convert your videowall into a portal to a virtual environment. Reality Engine System easily connects to the videowall through SDI, HDMI or display port. Combining portal window with ceiling extension, you will be able to have a virtual studio without green screen.
As a unique approach in the market, in Reality, green screen image is composited with graphics in 3D scene. This technique results in real-time realistic reflections and refractions of the physical objects and the people inside the green screen on top of the graphics. Also blooming effects and lens flares are composited over the real elements. All of the compositing is made in 16 bit floating point, for HDR precision.